What type of hunter should i be




















A truffle pig. A cockatoo. I'm not much of a pet person. Which types of food do you tend to prefer? Spaghetti and other pastas. Any kind of meat. Candy or something sweet. A vegetarian dish. Something I haven't tried before. Something extravagent. Which phrase best describes your moral standing?

Bad things can be done for good purposes. Striving to do good is important, even if you've done bad things in the past. It's ok to do bad things if it's the only way to achieve victory. Doing the right thing should always be your priority. Doing something bad occasionally is fine, but you should otherwise strive to always do good. What's right and wrong is irrelevant.

What's most important are your own goals and curiosity. Why would you want to become a Hunter? You get out what you are willing to put in. Certainly a good class, but not necessarily the best fit. Depending on how you prefer to play, the complexity of pet management and split second timing for optimal shot rotations may sound interesting or like too much hassle. Same goes for having to deal with your ranged attacks not working against targets within 8 yards.

But put in the effort and you will deal serious damage with relatively little maintenance required. Can be! A Marks or Survival spec Hunter has the best crowd control potential in the game, but takes practice to achieve. Pets can offtank in a pinch. Hunters are uniquely able to "safe pull" every thirty seconds by aborting tricky-pulls-gone-wrong with Feign Death.

Misdirection allows Hunters to send extra threat to specified tanks. Finally, each of the three trees has either a group or raid damage buff. But neglecting pet use even as a Marks or Survival Hunter will make your overall damage subpar. Pet attack power scales by its master's ranged attack power, which Marks Hunters have in abundance. Extra Focus regen from crits courtesy of the talent Go for the Throat is especially high for Survival Hunters.

All three trees are "pet trees" in their own way. In a today group for a raid or instance, you would be looked down upon for not "knowing" your class. Again it is possible but neglecting ranged attacks and utility is even worse than neglecting your pet and is looked down upon.

Hunter melee is designed around delivering a heavy burst of damage while snaring or rooting your opponent with the goal of moving back to range. Hunters have no facility for sustained melee damage. Draenei - Gift of the Naaru: decent heal-over-time on a 3 min cooldown. Can track treasure chests. Night Elf - Shadowmeld: can stealth when standing still out of combat. Faster ghost speed. Mana Tap: drains enemy mana slightly and gives it to you during the next Torrent. Orc - Blood Fury: self-buff to increase Attack Power but cut received healing in half for 15 sec on a 2 min cooldown.

Tauren - War Stomp: instant AoE stun on a 2 min cooldown. But every race has interesting perqs and can be effective in any environment.

Weapon skill doesn't make much of a difference nowadays. Stacking party damage buff works on magic users too. Strong soloing. Favored for 2v2 and 3v3 Arena. Poor crowd control. Marksmanship - High PvP control and burst damage. Favored for 5v5 Arena. Strong soloing and crowd control. Mediocre non-stacking physical party buff. Tends to be lowest sustained damage among well geared Hunters.

Survival - Good personal damage. Potent non-stacking raid buff for physical attackers. Excellent crowd control. Poor soloing. Both Beast Mastery and Marksmanship are solid leveling specs, especially once you have either 31 point talent. Survival requires a lot of talent points and appropriate gear for the synergy to kick in.

It pays to do your pet research early. Some looks are only available early on; leveling a lowbie pet later on is a pain.

If you need to adapt from someone else's builds, I recommend using the Armory to look at top PvE guilds and Arena teams. That said, here a few examples of a raiding-oriented Beast, Marks, then Survival build:. Please do not complain or try to tweak these builds in this thread. They are provided as samples only that are -- incidentally -- currently in use by specific Hunters in highly progressed guilds.

Take the time to understand what talents do, then make your own tweaks to fit your style and raid composition. I recommend using the Gear Choice Calculator linked at the end of this guide. See "Choosing a Pet" later in this guide. While it may seem like a Hunter can only trap one mob at a time, the restriction is only on unactivated traps.

Lay down one trap and wait until your trap cooldown is complete or nearly so. Pull two mobs toward yourself. As soon as one mob hits your first trap, drop the second trap. Two ice cubes. Misdirection is a second buff cast on a group or raid member.

Your next attack will trigger a 4-second countdown, in which, all actions taken will cause threat to generate on your Misdirection's target rather than yourself. On a pull, shooting one mob will aggro every mob onto your group member just as if she pulled the group instead. Use Misdirection to give a tank or your pet an extra burst of threat.

If another Hunter casts Misdirection on the same friendly target before your charges are consumed, your buff will disappear.

It's also possible to abort Misdirection by right clicking the linked, twin buff on your own character. Smart when you accidentally Misdirect a healer. Unlike other Tracking spells, Track Hidden does not automatically show you every hidden creature within range.

Minimap dots will only show for "hidden but visible" things like friendly Druids or really close enemy Rogues. The real value is that your stealth detection is also boosted considerably.

A level 70 Rogue will be detected as a level 64 Rogue. Yes, if your player targets are in Humanoid form. Anything that shows up on your minimap during Track Humanoids will work for Humanoid Slaying. Any time. Despite some real differences, forum posters over dramatize the concept of gearing to a spec before actually switching. The two have a synergistic relationship.

The value of X amount of Crit scales up when you add Attack Power. The value of Y amount of Attack Power also scales up when you add Crit. There is a common misconception that -- for any particular spec and ranged weapon combination -- Y amount of Attack Power is better than X amount of Crit until a certain Attack Power threshold is reached, thereafter X amount of Crit will always be better. However, if you keep stacking Crit past such a local threshold, Y amount of Attack Power will soon become optimal once again.

The advantage to a Flask is that it persists through death and lasts two hours. Until you have about Agility before Kings, untalented Blessing of Might will grant more damage. Marks Hunters with Careful Aim transition at about Agility. Of course the Hunter applying Exposed Weakness will probably contribute more to a large raid with Kings at any point. Depends whether you are in an instance.

Inside, mobs will follow you until you zone out, one of you dies, or you evade bug them. Just smack the mob with any Shot and run away. Use Aspect of the Cheetah if the mob doesn't have ranged attacks, otherwise wear some kind of run speed enhancer. Cheetah does not stack with run enhancers.

Outside instances, you must strike the mob with a new attack regularly or it will lose interest and run back to its spawn location. Upper limit is about 15 seconds.

It helps to use the Mouselook function: hold down the right mouse button and spin the mouse to look around instead of turning with the keyboard. Sensitivity is adjustable in Interface Options. Shooting sideways is one way to keep running away at full speed. Jumping locks in your direction and velocity while in the air, so jumping then twisting around and back or full to shoot is a popular way to kite.

Arcane Shot Rank 1 is a cheap way to hold a mob's interest. After building up some threat, have your pet attack too. Telling it to Stay while you and the kited mob run away will zero out your pet's threat.

Then just call it again. Mobs vulnerable to Freezing Trap can be alternatively shot and trapped until dead. When you shoot one mob out of a pack there are two ways the surrounding mobs can be aggro'd: hard link or proximity link. A hard link means if one is in combat with you the others are also forced into combat.

Proximity link means the only reason the others attack is that they were close to the one you pulled. Most Outlands packs are hard linked and a lot of old world packs have been retrofitted with hard links, but not all. It's possible to split proximity linked mobs by initially pulling them all, then Feigning Death. Another player can strike just one of them just before you Feign to keep that one in combat. Alternatively, slowing effects can stagger the pack's return.

First one to get back is pulled again while the rest are still evading back to the start location. Splitting techniques can still be useful when two separate groups of mobs path near each other.

For regular, no-frills pulls it is usually handier for the tank to pull. This even makes it easier to peel off a target or two into your traps. Hunters make the tricky pulls safer. Ask your party to stand back so you can feign if a second group aggros. Whenever healing threat might cause a problem, try pulling with a Misdirection.

Stables are usually next to Inns. There is also a certain level of food low enough to be for sale in Azeroth and high enough to be for sale in Outlands. Search according to type:.

You dismount momentarily when switching from your own flying mount to the Netherdrake illusion. This causes your pet to reappear and fall to its death. A Hunter's pet is a constant companion, weapon, and shield. Almost every situation can be improved by intelligent pet use. This trainer will give you a series of three quests called "Taming the Beast. Turn in the third part to learn a new skill 'Tame Beast'. You will then be sent to a more advanced class trainer who will teach you 'Feed Pet' and 'Revive Pet'.

At this point you can tame nearly anything with 'Beast' on its tooltip. There are some exceptions such as moths and fish. You must also find a beast at your own level or below. To tame a beast, simply select it and click 'Tame Beast. The beast will attack you, your armor will drop to zero, and you will start a 20 second spell channel. If any other player pulls aggro on the beast, taming will fail.

Sometimes taming will still fail for unknown reasons. Run away or Feign Death to reset the mob and try again. Once taming succeeds, you can rename your pet once by right clicking its portrait and selecting 'Rename'.

Pets have a special type of status: Happiness. There are three levels of Happiness shown by the face icon next to the pet's health bar:. Increase Happiness by feeding your pet. Happiness is lost when your pet dies big amount , when you cast Dismiss Pet small amount , or just by having it out at all slow trickle.

Tell your pet to stay then run away from it or simply mount up to cause a no-penalty dismissal. Depending on your pet's family e. At level 24, you'll learn a new spell 'Beast Lore' which lists the kind of foods the targeted Beast likes. Nearly every kind of pet will either eat Meat or Bread. The simplest way to feed your pet is just to drag the food item out of your inventory and drop it on the pet. It will gain a 'Feed Pet Effect' buff that will last 20 seconds. Notice how your Combat window shows Happiness gains.

Cooking tends to raise food level. Wait the 20 seconds out before feeding again, food just goes to waste. Alternatively, designate a particular bag slot. See the macro links at the end of this guide for details. Pets don't benefit from the rest bonus or quest experience. Nor can pets start working on a level you haven't finished gaining yourself. For these reasons, it isn't practical to level multiple pets simultaneously.

Leveling a pet below your own level is a challenge. Small groups not raids and soloing caster mobs is the best way to go at first. Remember, kill mobs that are green or higher to yourself. It is safe to take lowbie pets to instances. Pet aggro radius is based on your level, not the pet's level. Physical pet size scales to pet level. When you tame a pet it will automatically scale down sometimes up to the same size as any other Hunter's pet with the same beast model.

As it levels up, it will slowly grow. It doesn't matter how big it was in the wild or at which level you tamed it. For example, any tarantula model Spider you tame will end up the same size at level Instead of mana, pets use Focus which is very similar to a Rogue's Energy bar. Focus ticks up by 24 points every four seconds. Normal attacks don't consume any Focus. It may be worthwhile to make a chart of automatic pet skills, e. The talent 'Bestial Discipline' bumps up regen to 36 or 48 per tick.

And 'Go for the Throat' grants your pet an extra 25 or 50 Focus every time you get a ranged crit. But consider these:. Such pet skills are called "Focus dumps" meaning any amount of extra Focus will be turned into damage. There is further synergy for Beast Mastery Hunters who can have Frenzy or Ferocious Inspiration proc from the extra attacks. Growl costs 15 Focus on a 5 second cooldown.

Growling generates extra threat but does not force mobs to attack your pet. Each rank of Growl generates a base amount of threat. If your pet's Attack Power is beyond a certain threshold based on its level, bonus threat is applied. A level 70 pet with top rank Growl goes by:. This means once your pet's Attack Power reaches , every point of pet AP beyond that adds 5. Cower costs 15 Focus on a 20 second cooldown. It does the opposite of Growl: lowers your pet's threat against its target. Rarely useful since turning off Growl is enough to keep your pet from pulling aggro off player tanks.

Focus dumps are Claw , Bite and Smack. Any time your pet is out, a new action bar will appear: the Petbar. Keybinds are listed as 'Secondary Action Button' An important part of keeping your pet alive is pulling it back out of dangerous AoE pulses. Most of the time -- particularly in PvE -- your pet should be set to Follow and Passive. Passive pets only attack when you order them to attack. Defensive pets will attack anything that strikes either of you.

Aggressive pets will automatically attack hostile targets in range. They were recruited as temporary support personnel so the Hunter Association could gain more allies in preparation for the expedition to the Dark Continent. The second Hunter Bylaw was modified so they could be admitted even if they could not use Nen.

However, their licenses will expire after the voyage. Depending on the difficulty of the job and risks involved, they are guaranteed a standard fee for a job taken. Some Hunters choose to make this their career and are consequently ridiculed by professional Hunters for doing so. Hunterpedia Explore.

Explore Wikis Community Central. Register Don't have an account? Hunter Association. View source. History Talk 7. Do you like this video? Play Sound. Gon Freecss. Killua Zoldyck. Leorio Paradinight. Knuckle Bine. Shoot McMahon. Bushidora Ambitious. Mizaistom Nana. Cutie Beauty. Cheadle Yorkshire. Sanbica Norton. Linne Horsdoeuvre. Ickshonpe Katocha. Teradein Neutral. Hisoka said that judging people's personalities to know what category they fall into can be highly inaccurate.

So it would be best to answer these questions as honestly as you can to get the most accurate answer for yourself. So what are you waiting for? Just get ready to go on a trip to explore yourself and find out the answer—best of luck. Search Speak now. Questions and Answers. Related Topics. More Anime Quizzes.



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